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1. Idea for fixing sov - in Player Features and Ideas Discussion [original thread]
Edited by: Raynar Alcohol on 05/06/2009 11:34:15 Interesting idea, cause it adds combat and living in an area into the sov calculations. What will prevent an entity from creating a fake alliance/corp and setting it to -10 to farm system claim...
- by Raynar Alcohol - at 2009.06.05 11:33:00
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2. Bring back doomsdaying through cynofields ... - in Player Features and Ideas Discussion [original thread]
Edited by: Raynar Alcohol on 27/05/2009 09:08:11 ... but make the following additional changes: - DD can only be fired when in "Titan Siege Mode". Siege only outside POS shields (min 5km) - Only one DD per destination grid per hour. - Nerf Ju...
- by Raynar Alcohol - at 2009.05.27 09:08:00
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3. New Sound System - in Player Features and Ideas Discussion [original thread]
Edited by: Raynar Alcohol on 22/02/2009 14:02:38 I don't want to offend the guys currently doing the sound fx/music for eve, but please consider switching to an established audio system for games. Audio is as important as graphics to the game ...
- by Raynar Alcohol - at 2009.02.22 13:59:00
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4. Starbase Fuel Monitoring - in Player Features and Ideas Discussion [original thread]
Edited by: Raynar Alcohol on 02/12/2008 16:55:17 I had something similiar in mind with other useful stuff on the list: http://oldforums.eveonline.com/?a=topic&threadID=928436 Computer games dont affect kids. I mean if Pacman affected us a...
- by Raynar Alcohol - at 2008.12.02 16:55:00
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5. POS overview for the alliance/corporation interface - in Player Features and Ideas Discussion [original thread]
Originally by: Gnulpie A bit problematic is the 'viewable for all alliance members' because there are no real alliance tools available currently. It would be a whole new topic to have alliance tools and what they should be and so on. T...
- by Raynar Alcohol - at 2008.11.20 16:59:00
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6. POS overview for the alliance/corporation interface - in Player Features and Ideas Discussion [original thread]
yes, i always thought that sending the mails was a lazy attempt to address the notification stuff about POS warfare in the first place. What i find actually charming about my idea above is, that it doesn't involve any fancy new stuff, just two new...
- by Raynar Alcohol - at 2008.11.20 09:36:00
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7. POS overview for the alliance/corporation interface - in Player Features and Ideas Discussion [original thread]
Edited by: Raynar Alcohol on 19/11/2008 15:51:20 Get rid of all attack/fuel messages and make the POS informations better accessable. To achieve this i would suggest to implement something like this: Add in the alliance section a POS list w...
- by Raynar Alcohol - at 2008.11.19 15:51:00
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8. Fleet Enhancements - in Player Features and Ideas Discussion [original thread]
Some simple enhancement would be quiet handy for fleets. 1. Make Fleets nameable, and show that name whereever you post the fleet invitation link. Name the window title: Fleet <assigned name> 2. Add one more mode to the One-Click-Invitatio...
- by Raynar Alcohol - at 2008.10.10 20:34:00
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9. New Solution for that old chestnut - Skill Queues - in Player Features and Ideas Discussion [original thread]
Have you ever read any of the other suggestions regarding the skill queue? Then you would have noticed, that auto continue learning a skill to the next level is commonly asked for and commonly discussed to death, because it allows character farme...
- by Raynar Alcohol - at 2008.10.01 13:17:00
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10. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
Edited by: Raynar Alcohol on 03/09/2008 14:22:08 Originally by: CCP Lingorm itemID, typeID, locationID, ownerID, flag, contraband, singleton, quantity (this is in the staticDB dump we provide) Basically what you get out of the invento...
- by Raynar Alcohol - at 2008.09.03 14:17:00
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11. New role in corporation: Diplomat - in Player Features and Ideas Discussion [original thread]
It would be also cool to get a tab with all the corp/alliance diplomats on the corp/alliance info sheet, would make life so much easier. Computer games dont affect kids. I mean if Pacman affected us as kids, we’d all be running around in ...
- by Raynar Alcohol - at 2008.08.22 07:57:00
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12. SF - Spaceship relics - in Player Features and Ideas Discussion [original thread]
Oldskool cylon basestar
- by Raynar Alcohol - at 2008.07.17 13:54:00
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13. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
Edited by: Raynar Alcohol on 19/05/2008 11:08:32 Originally by: CCP Lingorm The database is heavily 'normalised' (a method of removing duplicate data) this means that the marker for BPO/BPC is not actually in the Inventory table, it is...
- by Raynar Alcohol - at 2008.05.19 11:06:00
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14. Devs: Why no skill queue? - in Player Features and Ideas Discussion [original thread]
Edited by: Raynar Alcohol on 13/05/2008 16:19:39 ... and it could be easily implemented without helping character farmers. Just check after a skill is finished, if the character is still paid for and has a secondary skill selected switch to th...
- by Raynar Alcohol - at 2008.05.13 16:18:00
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15. Tactical Fleet Overview for FC,WC,SC - in Player Features and Ideas Discussion [original thread]
another bump -- Computer games donĈt affect kids. I mean if Pac-Man affected us as kids, weĈd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music.
- by Raynar Alcohol - at 2008.04.20 17:50:00
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16. Tactical Fleet Overview for FC,WC,SC - in Player Features and Ideas Discussion [original thread]
No opinions or suggestions on this idea?
- by Raynar Alcohol - at 2008.04.06 12:10:00
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17. Tactical Fleet Overview for FC,WC,SC - in Player Features and Ideas Discussion [original thread]
Edited by: Raynar Alcohol on 05/04/2008 11:57:01 Edited by: Raynar Alcohol on 05/04/2008 11:55:49 Edited by: Raynar Alcohol on 05/04/2008 11:55:12 Edited by: Raynar Alcohol on 05/04/2008 11:54:18 The basic idea is to provide person...
- by Raynar Alcohol - at 2008.04.05 11:53:00
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18. Trade: Adjusting Quantities - in Player Features and Ideas Discussion [original thread]
Simple suggestion. Would be nice if you could adjust not only the price but also the quantity of a product currently on a sell/buy order. This would help alot with the trading.
- by Raynar Alcohol - at 2008.03.20 01:36:00
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19. Easy to implemnt context menu changes - in Player Features and Ideas Discussion [original thread]
Edited by: Raynar Alcohol on 20/06/2007 21:54:18 Edited by: Raynar Alcohol on 20/06/2007 21:52:03 Small but very useful idea: When i am ratting in a system i create lots of temporary bookmarks for the wrecks or for the roids, when i am mi...
- by Raynar Alcohol - at 2007.06.20 21:41:00
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